I.Introduction
II.Emulators and the Video Game Value Chain
A.Emulation
B.The Video Game Rent Chain39
C.A Case Study: UltraHLE
III.Emulation Perspectives
A.Impetus for Emulation: User Community's Perspective
B.In Defense of Corporate Assets: Game Makers' Perspective
C.Legalities of Emulation
D.Emulators
E.Emulation Software
IV.Strategic Options for Meeting the Challenge of Emulation
A.Embrace and Monetize Emulation
B.Expand Game Availability
C.Build and Protect Intellectual Property Rights
V.Conclusion: A Three-Pronged Strategy for Meeting the Challenge of Emulation
VI.Appendix: Exhibits
A.Exhibit 1: Types of Emulation
B.Exhibit 2a: Video Game Console Emulation Timeline127
C.Exhibit 2b: Video Game Console Releases and Processing Power128
D.Exhibit 3a: Processing Power Comparison: PC v. Game Console
E.Exhibit 3b: Processing Power Comparison: Intel v Nintendo 64
F.Exhibit 4: Video Game Industry Value Chain
G.Exhibit 5: Consumer Broadband Adoption and Online Gaming132
H.Exhibit 6: Comparative Trademark Protection133